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構造体の定義とインスタンス化

Structs (or structures) in Rust are custom data types that allow you to group multiple related values together. They are similar to objects or classes in other languages, but without inheritance.

Defining a Struct

To define a struct, we use the struct keyword followed by the name in PascalCase. Inside, we define the names and types of the fields:

Code
struct User {
    username: String,
    email: String,
    active: bool,
    sign_in_count: u64,
}

Creating an Instance

To use a struct, we must create an instance by filling in all the specified fields:

Code
fn main() {
    let user1 = User {
        email: String::from("alice@example.com"),
        username: String::from("alice123"),
        active: true,
        sign_in_count: 1,
    };

    // Access fields using dot notation
    println!("Is user {} active? {}", user1.username, user1.active);
}

Struct Mutability

In Rust, the entire instance must be marked as mutable (mut) if you want to modify any of its fields. Rust does not allow marking only certain fields as mutable:

Code
fn main() {
    let mut user1 = User {
        email: String::from("alice@example.com"),
        username: String::from("alice123"),
        active: true,
        sign_in_count: 1,
    };

    user1.active = false; // Valid because user1 is mutable!
}

Tuple Structs and Unit-Like Structs

Rust also supports two other struct formats besides classic named-field structs:

  1. Tuple Structs: They have an associated name but the fields do not have individual names, only types. They are useful for defining and differentiating specific types:
    Code
    struct Point(i32, i32, i32);
    let origin = Point(0, 0, 0);
    
  2. Unit-Like Structs: They do not define any fields. They behave like the () unit type. They are useful when you need to implement behaviors (traits) on a type without storing any data in it.

Try it yourself

運動#rust.m4.l1.e1
試行回数: 0読み込み中…

Define the User struct above main with fields: username (String type) and active (bool type).

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Write `struct User { username: String, active: bool }`before`main`.

3 回の試行後に解決策が利用可能になります

運動#rust.m4.l1.e2
試行回数: 0読み込み中…

Modify user1 to make it mutable (let mut user1) and change the active field to false before printing.

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Add `mut`to`let user1`to make it`let mut user1`, then insert `user1.active = false;`.

3 回の試行後に解決策が利用可能になります

運動#rust.m4.l1.e3
試行回数: 0読み込み中…

Define a tuple struct named Color containing three i32 fields. In main, instantiate Color with the values 255, 0, and 100 assigning it to the variable my_color, then print its first element (red value) using println!.

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Define the tuple struct with `struct Color(i32, i32, i32);`. In main, instantiate it as `let my_color = Color(255, 0, 100);`and print the red value with`my_color.0`.

3 回の試行後に解決策が利用可能になります